Design. Share. Iterate.
Mission design (two-pager and layout) for an Assassin's​ Creed game taking place between the years 1240 and 1242, in Central Europe.
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Made under the guidance and supervision of Frederic Tardif, Level Design Assistant Director at Ubisoft

ASSASSIN'S CREED
KLODZKO'S BRIDGE

Requirements
Made in SketchUp
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Constraints:
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In-game actions take place in Central Europe
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Set between 1240 and 1242
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Mission for an Open-World game​​​
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Supports multiple styles of gameplay
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About 10-15 minutes to complete​
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- Historical references
- To stay as historically accurate as possible​
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City and blackbox layout
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Designed based on the mission​
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Opens up for use later in the game
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Members:
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Camille Laporte: City design, mission design (portfolio link)
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Gabriel Bradley (Me): Blackbox design, mission design
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You can access the Two-Pager for the level below
DESIGN INTENTIONS
Storytelling
The assassin is of Mongolian origins. This mission presents the events of the Mongol Invasion of Poland through the invader's eyes.
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The player is tasked with infiltrating a fortified city full of the opposing army, retrieving explosives and single-handedly destroying a bridge, slowing down the army.
Gameplay Variety
Multiple hidden paths in the city and fort rewards curious players that take the time to best understand their surroundings.
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Players who prefer a more straightforward path will find a combat challenge that suggests them to prioritize specific targets.
Part of a Living World
The Klodzko map is designed to open up and offer more once the player succeeds.
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Once the player comes back later in the game, the gates are opened and the army left the city, offering more gameplay space to explore and interact with the world.
MISSION WALKTHROUGH
Overview
​Hook:
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The player sees a falcon circling above the forest
Interact:
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Members of the Golden Horde west of Klodzko
Cinematic:
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Context and mission objectives presented to the player
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Objectives:
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Infiltrate the fort
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Recover the explosives
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Destroy the bridge


Klodzko City
​Gameplay Spaces:
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Street-level
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Rooftop-level
Fort Entrances:
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Main gate (Combat-oriented)
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City roofs (Infiltration-oriented)
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Old underground tunnels (Exploration-oriented)
Scripted Event:
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As the player reaches the fort, the western wall explodes, closing the city's entrance
Klodzko Fort
Intentions:
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Support different playstyles
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Combat-focused players
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Can challenge themselves to fight guards
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Courtyards are open and offer good arenas
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Infiltration-focused players
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Can dodge patrols​
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Can navigate to the 2nd floor to pass behind the 1st floor guards
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1st Floor
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Three patrolling guards
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Eight stationary guards
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The explosives are in a room on this floor
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The exit is in a room on this floor
2nd Floor:
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One patrolling guard
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Two stationary guards at the top of the stairs
Floor Transitions:
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Two flights of stairs in the main courtyard
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One ladder in the main courtyard
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Two ladders in small rooms inside the fort
Exit:
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Can be reached by all supported playstyles
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One-way slide from a broken part of the fort
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Transitions to the bridge


Klodzko Bridge
​Objectives:
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Place explosives on the bridge and blow it up!
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Different playstyles supported
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Remain unseen and sabotage the bridge without the enemies knowing you were there
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Defeat all the guards and destroy the bridge in a blaze of glory
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Cinematic:
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The explosion of the bridge
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The enemy army is stuck in the city
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Mission's End:
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Failure - Start over at last checkpoint reached
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City entrance​
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Fort entrance
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Fort exit
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Success
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Unlock more missions with the Golden Horde faction (Mongols)​
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Unlock Klodzko city and missions later in the game
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